playlists
{
	version stable
	versionNum 228
	Gamemodes
	{
		defaults
		{
			vars
			{
				///////////////////////////////////////////////////////////////////////////////////
				///////////////////////////	SECTION 1: DEFAULTS	///////////////////////////////////
				//////////////	FOR MOST USE CASES, NO NEED TO CHANGE ANY OF THESE	///////////////
				///////////////////////////////////////////////////////////////////////////////////
				flowstate_enable_weapons_locked_sets			1 //Enables predefined white, blue, purple weapons.
				flowstate_disable_doublejump_jumppad			0 //Disables double jump in Octane's jumppad
				
				flowstate_change_ring_close_speeds_dynamically	0 //Survival modes only. Changes the ring close speeds dynamically based on the amount of players connected (wip)
				flowstate_allow_friendly_damage					0 //Enables Friendly damage
				
				flowstate_see_enemies_in_minimap				0 //Radar
				replay_disabled									1 //For Survival modes
				
				enable_global_chat								1 //Enables global chat
				
				enable_grapple_recovers_banner						0
				gibraltar_fast_revive								1
				enable_mirage_revive_cloak_upgrade					0

				bangalore_smoke_highlight							1
				redish_highlight_los								1 //Enables redish highlight at player range
				redish_highlight_los_npcs							0
				redish_highlight_los_range							30 //Highlight range, in meters
				redish_highlight_los_color							"190 20 20" //Server hosts can modify highlight color, so cool
				
				lifeline_shield_revive_enabled						0 //Enables Lifeline's Season 3 shield
				circular_hud										0 //Pilot HUD
				
				//Retail Bleedout system
				bleedout_enable										0 //Not required to be enabled it here
				bleedout_can_force_bleedout_timeout					0 //Hold crouch key to die
				bleedout_has_infinite_self_res						0 //Players will have infinite self res
				bleedout_infinite_self_res_only_with_living_squad	1
				bleedout_infinite_self_res_eliminate_with_self_res	1
				
				flowstate_rat_wipe_notification					0
				flowstate_enable_health_bars 					1
				flowstate_enable_editor_hud						0
				flowstate_force_softened_locale					1		//Removes blood sprays and blood shot fx
				sentinel_enable_charging						1
				force_plane_to_spawn_without_players 			0
				flyers_to_spawn 								8		//Retail value: 8
				evil_flyers										0

				register_damage_to_ai 							1
				register_dummie_kill_as_actual_kill 			1
				dummies_have_random_shields 					1
				dummies_agressivedummies 						1		//Toggle for combat/training dummies

				helmet_lv1										0.8
				helmet_lv2										0.5
				helmet_lv3										0.35
				helmet_lv4										0.35

				flowstate_mod_active							1      //Activates flowstate mode


				///////////////////////////////////////////////////////////////////////////////////
				//// Code-Required Variables												///////
				///////////////////////////////////////////////////////////////////////////////////
				
				//It is not recommended that you change the following unless you are an advanced user as some are required by code
				
				max_players										60
				max_teams										120 // 127: max teams allowed by code

				bsp_build_warnings_off							0
				cmdlineMapLoad									1

				faq_community_count								1
				faq_community_url_00							""
				faq_community_version							0
				faq_patchnotes_count							1
				faq_patchnotes_version							0

				mixtape_onboarding								"survival"
				observer_mode_check_same_team					1
				hover_tank_revive_fix							1
				player_freefall_job_enable						1
				
				enable_report									2
				enable_three_weapons							0
				
				wait_for_players_forever						0
				charselect_intro_countdown_duration				5
				idleKickTime_minutes							0

				// 4d gameplay. splits prop maps into two. make sure your map's origin is near <0,0,0>.
				4d_enable										0
				

				///////////////////////////////////////////////////////////////////////////////////
				//// Script-Required Variables												///////
				///////////////////////////////////////////////////////////////////////////////////

				//It is not recommended that you change the following unless you are an advanced user as some are required by scripts
				
				canyonlands_hovertanks_circle_index				1

				loot_main_weapon_energy_ar_edition				20
				loot_main_weapon_lstar_edition					30

				waiting_for_players_countdown_seconds			5
				waiting_for_players_min_wait					0
				waiting_for_players_timeout_seconds				60
				waiting_for_players_has_black_screen			1
				survival_enable_gladiator_intros				1
				character_select_time_max						6
				character_select_time_min						6

				
				///////////////////////////////////////////////////////////////////////////////////
				//////////Modded Weapons - JANU's Framework 		 			 		///////////
				/////////////////////////////////////////////////////////////////////////////////// 

				custom_loot               1

				///////////////////////////////////////////////////////////////////////////////////
				//// Character (a.k.a. Legend) Configuration								///////
				///////////////////////////////////////////////////////////////////////////////////
				
				character_dummie								hide
				character_random								hide
				//character_loba									DISABLED

				///////////////////////////////////////////////////////////////////////////////////
				//// Character (a.k.a. Legend) Damage Balancing								///////
				///////////////////////////////////////////////////////////////////////////////////
				
				leg_hitbox_override_character_wraith			"20 21"
				leg_hitbox_override_character_lifeline			"20 21"
				leg_hitbox_override_character_wattson			"20 21"
				leg_hitbox_override_character_pathfinder		"16 26 25 12"


				///////////////////////////////////////////////////////////////////////////////////
				//// DeathField (a.k.a. Ring/Zone/Storm)									///////
				///////////////////////////////////////////////////////////////////////////////////
				
				deathfield_damagePercent_0						0.02
				deathfield_damagePercent_1						0.03
				deathfield_damagePercent_2						0.10
				deathfield_damagePercent_3						0.20
				deathfield_damagePercent_4						0.20
				deathfield_damagePercent_5						0.25
				deathfield_damagePercent_6						0.25
				deathfield_damagePercent_7						0.25
				deathfield_preShrinkDuration_0					180
				deathfield_preShrinkDuration_1					165
				deathfield_preShrinkDuration_2					135
				deathfield_preShrinkDuration_3					105
				deathfield_preShrinkDuration_4					90
				deathfield_preShrinkDuration_5					60
				deathfield_preShrinkDuration_6					20
				deathfield_preShrinkDuration_7					20
				deathfield_radius_0								20000
				deathfield_radius_1								13000
				deathfield_radius_2								8000
				deathfield_radius_3								4000
				deathfield_radius_4								2000
				deathfield_radius_5								1
				deathfield_radius_6								-1
				deathfield_radius_7								-1
				deathfield_shrinkSpeed_0						180
				deathfield_shrinkSpeed_1						160
				deathfield_shrinkSpeed_2						120
				deathfield_shrinkSpeed_3						100
				deathfield_shrinkSpeed_4						50
				deathfield_shrinkSpeed_5						16.7
				deathfield_shrinkSpeed_6						10
				deathfield_shrinkSpeed_7						10
				deathfield_circleDeviation_0					1.0
				deathfield_circleDeviation_1					1.0
				deathfield_circleDeviation_2					1.0
				deathfield_circleDeviation_3					1.0
				deathfield_circleDeviation_4					0.2
				deathfield_circleDeviation_5					0.0
				deathfield_circleDeviation_6					0.0
				deathfield_circleDeviation_7					0.0
				
				
				///////////////////////////////////////////////////////////////////////////////////
				//// AirDrops (a.k.a. Care Packages)										///////
				///////////////////////////////////////////////////////////////////////////////////
				
				//"dropCount:preWait:contentsLeft:contentsRight:contentsCenter"
				// contents can be expanded with: "contentsL1,contentsL2,contentsL3 ...:contentsR1:contentsC1" using "," as a delimiter
				// multiple airdrops can be added per round using " " as a delimiter
				//=====================================================================================================================
				airdrop_data_round_0							"2:30:care_package_1_L:care_package_1_R:care_package_1_C"
				airdrop_data_round_1							"1:15:care_package_2_L:care_package_2_R:care_package_2_C"
				airdrop_data_round_2							"1:0:care_package_3_L:care_package_3_R:care_package_3_C"


				///////////////////////////////////////////////////////////////////////////////////
				//// Microtransactions and Progression										///////
				///////////////////////////////////////////////////////////////////////////////////
				
				xp_first_game_amount							0
				xp_champion_amount								500
				xp_damage_dealt_amount							0.25
				xp_friend_amount								3.0
				xp_friend_frac									0.05
				xp_kill_amount									50
				xp_kill_champion_amount							500
				xp_kill_leader_amount							50
				xp_loot_master_amount							50
				xp_respawn_ally_amount							200
				xp_revive_ally_amount							25
				xp_survival_duration_amount						3.0
				xp_top_five_amount								300
				xp_win_match_amount								900
				xp_first_kill_amount							500
				xp_challenge_completed_amount					1

				grx_currency_bundle_crafting_common_count		15
				grx_currency_bundle_crafting_epic_count			200
				grx_currency_bundle_crafting_legendary_count	600
				grx_currency_bundle_crafting_rare_count			30


				///////////////////////////////////////////////////////////////////////////////////
				//// Dialogs																///////
				///////////////////////////////////////////////////////////////////////////////////
				
				generic_dialog_header_30						"#MATCHMAKING_PENALTY_ACTIVE"
				generic_dialog_message_31						"#MATCHMAKING_PENALTY_1"
				generic_dialog_message_32						"#MATCHMAKING_PENALTY_2"
				generic_dialog_message_33						"#MATCHMAKING_PENALTY_3"
				generic_dialog_message_34						"#MATCHMAKING_PENALTY_4"
				generic_dialog_message_35						"#MATCHMAKING_PENALTY_5"
				generic_dialog_message_36						"#MATCHMAKING_PENALTY_GE_5"


				///////////////////////////////////////////////////////////////////////////////////
				//// Hovertanks																///////
				///////////////////////////////////////////////////////////////////////////////////
				
				hovertanks_count_intro							1
				hovertanks_count_mid							1
				hovertanks_chance_intro							1.00
				hovertanks_chance_mid							0.33


				///////////////////////////////////////////////////////////////////////////////////
				//// Limited Time Modes														///////
				///////////////////////////////////////////////////////////////////////////////////
				
				mode_fall_ltm									0


				///////////////////////////////////////////////////////////////////////////////////
				//// Events																	///////
				///////////////////////////////////////////////////////////////////////////////////
				
				valentines_event								0
				halloween_event									0


				///////////////////////////////////////////////////////////////////////////////////
				//// Battle Pass
				///////////////////////////////////////////////////////////////////////////////////
				
				//battlepass_character_max_xp					25000
				//battlepass_character_max_weekly_xp			25000


				///////////////////////////////////////////////////////////////////////////////////
				//// Player Reporting
				///////////////////////////////////////////////////////////////////////////////////
				
				report_player_reason_pc_friendly_count			4
				report_player_reason_pc_friendly_1				"#REPORT_PLAYER_REASON_LOS"
				report_player_reason_pc_friendly_2				"#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_pc_friendly_3				"#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_pc_friendly_4				"#REPORT_PLAYER_REASON_AMMOORRECOIL"

				report_player_reason_pc_enemy_count				4
				report_player_reason_pc_enemy_1					"#REPORT_PLAYER_REASON_LOS"
				report_player_reason_pc_enemy_2					"#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_pc_enemy_3					"#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_pc_enemy_4					"#REPORT_PLAYER_REASON_AMMOORRECOIL"

				report_player_reason_console_friendly_count		5
				report_player_reason_console_friendly_1			"#REPORT_PLAYER_REASON_OFFENSIVE"
				report_player_reason_console_friendly_2			"#REPORT_PLAYER_REASON_SPAWN"
				report_player_reason_console_friendly_3			"#REPORT_PLAYER_REASON_HARRASMENT"
				report_player_reason_console_friendly_4			"#REPORT_PLAYER_REASON_HATE"
				report_player_reason_console_friendly_5			"#REPORT_PLAYER_REASON_SUICIDE"

				report_player_reason_console_enemy_count		4
				report_player_reason_console_enemy_1			"#REPORT_PLAYER_REASON_LOS"
				report_player_reason_console_enemy_2			"#REPORT_PLAYER_REASON_AIMSNAP"
				report_player_reason_console_enemy_3			"#REPORT_PLAYER_REASON_WEIRDMOVING"
				report_player_reason_console_enemy_4			"#REPORT_PLAYER_REASON_AMMOORRECOIL"
				

				///////////////////////////////////////////////////////////////////////////////////
				//// Season Start/End Dates and Times										///////
				///////////////////////////////////////////////////////////////////////////////////
				
				//Do not delete/edit these
				
				season01_start_unixtime							1549256569
				season02_start_unixtime							1562043769
				season03_reveal_unixtime						1626656230
				season03_start_unixtime							1626656230
				season03_finish_unixtime						2145916800
				season03_hide_unixtime							2145916800
				ranked_period_02_start_unixtime					1630749435
				s03e01_start_unixtime							1630749435
				
				
				///////////////////////////////////////////////////////////////////////////////////
				//// Developer Playlist Variables											///////
				///////////////////////////////////////////////////////////////////////////////////
				
				gamemode_select_v2_enable						1 // Enable gamemode select version 2 over 1
				beta_watermark									0 // Enable Beta Watermark
				survival_quick_chat_enabled						1 // Quips
				desertlands_script_train_enable					1 // World's Edge Train
				thirdperson_match								0 // Third Person Mode
				enable_nessies									0 // Kings Canyon Easter Egg
				
				
				///////////////////////////////////////////////////////////////////////////////////
				//// Unknown																///////
				///////////////////////////////////////////////////////////////////////////////////
				
				color											"254 184 0 255"
				
				
				///////////////////////////////////////////////////////////////////////////////////
				//// Miscellaneous															///////
				///////////////////////////////////////////////////////////////////////////////////
				
				enable_grx										1
				enable_battlepass								1
				disable_hud_score_display						0
				ranked_in_match_check_party						0
				ranked_in_match_check_party_force_team			0
				quick_melee_enabled								1
				require_training								0
				timelimit										30
				survival_shields								1
				octane_preview									0
				player_revive_enabled							1
				match_ending_enabled							1
				battlechatter_enabled							1
				
				// Player mods
				survival_jumpkit_enabled						0
				survival_wallrun_enabled						0
				enable_zero_g									0
				enable_ads_hover								0
				disable_slide									0
				disable_targetinfo								0
				
				survival_drop_item								1
				survival_pickup_item							1
				survival_swap_item								1
				survival_equip_attachment						1
				survival_unequip_attachment						1
				survival_transfer_attachment					1
				survival_drop_equipment							1


				///////////////////////////////////////////////////////////////////////////////////
				///////////////////////////////////////////////////////////////////////////////////
				//////////////////////	SECTION 2: SERVER-WIDE CONFIGURATION	///////////////////
				///////////////////////////////////////////////////////////////////////////////////
				///////////////////////////////////////////////////////////////////////////////////
				
				///////////////////////////////////////////////////////////////////////////////////
				//// General Server Settings												///////
				///////////////////////////////////////////////////////////////////////////////////
				
				enable_world_assets								1		// Enables the usage of video/image banners or custom audio queues
				// Comma-separated list of assets (these sync to the client, but assets must exist)
				banner_assets									"rui/world/flowstate1v1_banner02,rui/world/flowstate1v1_banner03,rui/world/flowstate1v1_banner04"
				
				cc_administration								1		// Enabling this enables admins to use 'cc' client commands
				enable_chat_commands							1 		// allows players to type commands for mode into chat. Example: /rest
				
				// ADMINS for cc command (recommended to list in r5r.dev_config file if server has tracker dll)
				// usage: Comma Separated list of server admin uids
				// example: "15423978654235,620652652562,72462626522253"
				admins_list										""
				enable_admin_noclip								0 		// protected commmand, set to 1 to allow admins to do 'cc noclip'
				reserve_admin_slot								0		// if enabled, reserves one player slot for only admins. If the server is 49/50 players and the connecting player is not admin, they are kicked.
				
				enable_motd 									1		// Enables message of the day for server (defined at bottom of file in SECTION 4:  MOTD_TEXT )
				
				enable_loose_playername_comparison				0		// Allows codepaths that look for a playername to match based on partials.  
				// For example: If a player is named "BobTheBuilder", /chal bob would match for any player with bob in their name. Likewise:  cc ban bob, would match for BobTheBuilder.
				
				//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
				// This section is for configuring the new auto rotator. This is comma separated, lists of:
				// mapname playlist gamemode minplayers maxplayers.  Mapnames/playlists/gamemodes do not have to be complete, they will match partials.
				//
				// Example:  "aque 1v1 fs_dm 0 20"  --- will match for: "mp_rr_aqueduct fs_1v1 fs_dm 0 20".
				// Each combination on the rotation list should be unique, as it will be used to determine the current map
				//
				// You can specify any map/playlist/gamemode combination separated by commas, gamemode is optional, but reccomended.
				// minplayers (min players required to switch tot his map) is also optional, but reccomended, as some playlists may have player count restrictions. 
				// If a map is due for rotation, but there are not enough players in the server for it, it will be skipped.
				// If minplayers is not provided, a default value of 0 will be used
				// maxplayers -- if the current server player count exceeds this, the rotation entry will be skipped.
				//
				// "comp 1v1 fs_dm, holiday winter winter 8, desert scenarios fs_dm, aque instagib fs_dm"
				//
				// If a combination is not valid, you will receive an assert error on startup with details about all of
				// the incorrect combinations. 
				//
				// Leave blank to disable. NOTE: Do not repeat the same combination of  map playlist gamemode in the file, or rotation will be lost.
				// Full documentation on R5Reloaded discord: https://discord.com/channels/873158454850756638/1459614674994594026
				
				auto_rotate_list								"" //"comp 1v1 fs_dm, holiday winter winter 9, desert scenarios fs_dm, aque instagib fs_dm"
				//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
				
				cycle_halo_playlists							1 		// Set this to 1 to make halomodes multi-playlist //as of 1/31/2026 halo mode is still stripped from the game
				
				///////////////////////////////////////////////////////////////////////////////////
				//// Chat Vars																///////
				///////////////////////////////////////////////////////////////////////////////////
				// every interval, a players msg count will be decreased by the threshold or set to 0 ( whichever is greater ).
				// if the players msg count reaches threshold number they are auto muted for chat_timeout time or
				// respective textmute_offence_tiers for that player's offence count based on decay time/amount	
				opt_in_spam_mute								1		// Enables auto muting and unmuting with below settings.
				chat_interval									12		// window time in seconds a threshhold for messages counts ( this decreases msg total by "chat_threshhold" amount for each "chat_interval" completion )
				chat_threshhold									5 		// How many messages within this window 
				chat_timeout									"" 		// string: time format of  "0 days 0 hours 2 mins 30 seconds" and any combination of, multiples of, or in any order. - mutes player for duration specified. Can leave blank if using offence tiers.			
				textmute_offence_tiers							"10 secs, 20 secs, 30 secs" 		// comma separated list of time strings. example: "3 secs, 10 secs, 20 secs, 30 secs, 5 mins"	
				textmute_offence_decay_time						45.0 	// Time that must pass before players offence tier is reduced by "textmute_offence_decay_amount".   -- 0 to disable
				textmute_offence_decay_amount					1		// How many offence levels will be decreased for player each "textmute_offence_decay_time" cycle

				
				///////////////////////////////////////////////////////////////////////////////////
				//// Player Timeout System	(Jail )											///////
				///////////////////////////////////////////////////////////////////////////////////
				timeout_enable									1		// Enables the timeout system for admins (soon: vote-timeout)
				timeout_default_time							120		// Default timeout time if the admin does not specify time		
				// timeout_message & timeout_expired_message
				// Both of these are parsed and accept placeholders that are dynamically applied to the user who receives the message 
				// Available: #player, #uid, #expires, #reason, #amount, #admin
				timeout_message									"#player, you've been timedout by #admin.\nReason: #reason. \nExpires in: #expires"
				timeout_expired_message							"#player, your timeout has expired."

				///////////////////////////////////////////////////////////////////////////////////
				//// Player Map Vote Skip													///////
				///////////////////////////////////////////////////////////////////////////////////
				map_skip_enabled								0 		// Allows players to type !skip to change to next configured map (if any)
				map_skip_percentage_required					60		// Percentage of players required to vote to initiate map change. ( Will end the round first )
				map_vote_decay_time								120		// Time in seconds votes no longer count towards a map skip 
				map_vote_debounce_time							30		// Time in seconds a player must wait to use skip again ( prevents spammy server messages )

				///////////////////////////////////////////////////////////////////////////////////
				//// Aim Assist																///////
				///////////////////////////////////////////////////////////////////////////////////
				
				aimassist_adspull_disabled						0 // a.k.a. "Slowdown"
				aimassist_magnet_pc								0.3 // a.k.a. "Rotational"
				aimassist_magnet								0.3 // a.k.a. "Rotational" (console?)

				///////////////////////////////////////////////////////////////////////////////////
				///////////////////////////////////////////////////////////////////////////////////
				
				disable_message_sounds							0 // optionally disable default message banner sounds on client by setting to 1
				survival_disabled_loot							"highcal_mag_l3" //(mk): temporary disabled for season 6
			}
			maps
			{
			}
		}

		survival
		{
			inherit defaults
		}
		menufall
		{
			inherit defaults
		}
		custom_ctf
		{
			inherit defaults
		}
		winterexpress
		{
			inherit defaults
		}
		fs_dm
		{
			inherit defaults
		}
		
		fs_aimtrainer
		{
			inherit defaults
		}

		fs_snd
		{
			inherit defaults
		}
		
		fs_prophunt
		{
			inherit defaults
		}
		
		fs_duckhunt
		{
			inherit defaults
		}
	
		fs_infected
		{
			inherit defaults
		}
	}

	Playlists
	{
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		//////////////////////	SECTION 3: GAMEMODE CONFIGURATION	///////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		
		
		fs_aimtrainer
		{
			inherit survival
			vars
			{
				visible											1
				flowstate_mod_active							1

				name											"AimTrainer"
				description										"AimTrainer"
				abbreviation									"AimTrainer"
				lobbytitle										"AimTrainer"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_players										5
				min_players										1
				max_team_size									1
				
				// Skip intros:
				waiting_for_players_spawning_enabled			1
				waiting_for_players_countdown_seconds			0
				waiting_for_players_timeout_seconds				1
				character_select_time_max						0.0
				character_select_time_min						0.0
				survival_enable_gladiator_intros				0
				jump_from_plane_enabled							0
				
				// No circle:
				sur_circle_start_paused							1
				
				// Can change loadouts:
				dev_loadout_changeable_at_any_time				1
				sur_dev_unrestricted_character_changes			1
				character_reselect_enabled						1
				charselect_enabled								1

				// Bots:
				sur_bots_spawn_with_random_weapons				1

				// General Gamemode Settings:
				match_ending_enabled							0
				
				// Firing Range:
				survival_firingrange							0
				staging_ultimates_enabled						1
				survival_staging_area_enabled					0
				
				
				
				firingrange_aimtrainerbycolombia				1
				aimtrainer_enableSkins							1
				r5reloaded_AnimatedCharacterSelect				1
				solo_mode										1

				wait_for_players_forever						1
				scorebar_hide_squads_remaining					1
				scorebar_hide_waiting_for_players				1
				airdrop_enabled									0
				num_static_loot_ticks_to_spawn					0
				loot_preprocessing_should_be_skipped			1
				survival_staging_area_enabled					1
				make_room_for_new_players						1
				ground_loot_enable								0
				
				survival_infinite_ammo							1
			}
			gamemodes { fs_aimtrainer { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1							1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx					1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
				mp_rr_desertlands_mu1						  	1
				mp_rr_desertlands_mu1_tt						1
				mp_rr_desertlands_mu2							1
				mp_rr_olympus									1
				mp_rr_olympus_tt								1
			} } }
		}

		fs_movementrecorder
		{
			inherit survival
			vars
			{
				visible											1
				flowstate_mod_active							1
			
				name											"Movement Recorder"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled			1
				waiting_for_players_countdown_seconds			0
				waiting_for_players_timeout_seconds				1
				character_select_time_max						0.0
				character_select_time_min						0.0
				survival_enable_gladiator_intros				0
				jump_from_plane_enabled							0
				survival_shields								1
				survival_infinite_ammo							1

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time				1
				sur_dev_unrestricted_character_changes			1

				// Bots:
				sur_bots_spawn_with_random_weapons				1
				match_ending_enabled							0

				
				flowstate_armed_and_dangerous_ltm				0
				flowstate_disable_all_map_triggers				0

				enable_global_chat								1
				flowstate_enable_punch_boosting					0

				r5reloaded_AnimatedCharacterSelect				0
				flowstate_modified_movement						0 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW
				enable_bullet_slow					1
				
				flowstate_limit_playback_per_slot_amount		1	//-1 for unlimited (up to server limit)		
				flowstateAdminTgive								0 // 0 enables weapons menu for players
			
				dummy_shield_level								2  // 0 = none | 1 = white | 2 = blue | 3 = purple | 4 = red
				dummy_health									100 //can be very large if desired
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_staging					  	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
				mp_rr_party_crasher					 			1
				mp_rr_aqueduct								 	1
				mp_rr_arena_phase_runner						1
				mp_rr_arena_composite							1
			} } }
		}
		
		winterexpress
		{
			inherit survival
			vars
			{
				visible											1
				flowstate_mod_active							1

				name							   				"Winter Express"
				description										"Winter Express"
				abbreviation					  				"Winter Express"
				lobbytitle										"Winter Express"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_teams									  	3
				max_players										9
				min_players										9

				// Skip intros:
				waiting_for_players_spawning_enabled			1
				waiting_for_players_countdown_seconds			0
				waiting_for_players_timeout_seconds				1
				character_select_time_max						0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0
				match_ending_enabled						   	0
				
				// No circle:
				sur_circle_start_paused							0
				
				

				bleedout_enabled								0
				
				ground_loot_enable								0
				lootbin_loot_enable								0

				flowstate_disable_all_map_triggers				0
				
				//Ammo
				survival_infinite_ammo							0
				give_weapon_stack_count_amount					2 // Gives extra ammo stacks for the random given weapon - DOES NOT WORK WITH: survival_infinite_ammo 1
				
				flowstate_spectator_team_only					1
				
				flowstate_give_random_custom_models_toall		0
				flowstate_seconds_to_wait_without_players_before_restarting		3600 // 3600 : 1 hour
				
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				
				activate_passive_abilities				1
				
				//winter express exclusive
				infinite_heal_items								0 //seting to 0 is auto heal
				desertlands_script_train_enable					1
				desertlands_script_train_car_count 				3
				desertlands_script_train_stoppanel_enabled  	0
				ignore_station_loot_bins 						1
				
				winter_express_score_limit 						3
				winter_express_round_limit 						30
				winter_express_round_time 						180
				winter_express_store_ultimate_charge 			0
				winter_express_cap_unlock_delay 				7
				winter_express_respawn_skydive_height 			10000
				winter_express_overtime_limit 					15
				winter_express_cap_time 						10
				
				winter_express_hovertank_spawn 					1
				winter_express_skydive_spawn 					0
				
				winter_express_wave_respawn 					0
				winter_express_wave_respawn_interval 			10
				
				winter_express_round_based_respawn 				1
				winter_express_show_player_cards 				1

				//flowstate_modified_movement						10 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			}
			gamemodes { winterexpress { maps {
				mp_rr_desertlands_holiday 						1
			} } }
		}
		custom_ctf
		{
			inherit defaults
			vars
			{
				visible											1
				
				name										   	"CTF"
				description										"Two teams each have their own color flag placed in their home base. The objective is to steal the other team's flag and take it to their own base"
				abbreviation								   	"CTF"
				lobbytitle									 	"CTF"
			
				//ui_slot									  	regular_2
				image										  	worlds_edge
				video										  	worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled						  	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_teams									  	2
				max_team_size									4
				max_players										8
				min_players										1
				
				// Skip Intros:
				character_select_time_min					  	0
				character_select_time_max					  	0
				charselect_picking_delay_after_all			 	0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0
				match_ending_enabled						   	0
				
				// No circle:
				sur_circle_start_paused							1
				
				

				// General Settings:
				survival_shields							   	1
				skydive_ziplines_enabled					   	0
				survival_infinite_ammo						 	1
				survival_custom_deploy						 	1
				ground_loot_enable							 	0
				lootbin_loot_enable								0
				loot_ticks_enabled							 	0
				waiting_for_players_has_black_screen		   	0
				waiting_for_players_countdown_seconds		  	0
				survival_commentary_kill_leader_enabled			0
				survival_commentary_first_blood_enabled			0
				bloodhound_bird_cluster							0
				survival_force_sliding_doors				   	1
				enableFlyers								   	0

				// CTF Settings:
				//// General CTF Settings:
				teammate_huds_enabled						  	0	//Enables teammate huds
				survival_jumpkit_enabled					   	0	//Enables double jump
				survival_wallrun_enabled					   	0	//Enables wallrun
				default_shield_hp							  	75   //Sets Sheilds
				use_legend_abilitys								0	//Uses Legends defualt abilitys instead of classes
				respawn_timer								  	10   //Amount of seconds it takes to repsawn
				
				// CTF Heal settings 
				enable_heals								   	1
				spawn_with_number_cells							2
				spawn_with_number_batteries						1
				spawn_with_number_healthkit						2
				spawn_with_number_medkit					   	1
				
				////CTF Score And Round time:
				max_score									  	5	//Set max amount of flag captures
				round_time									 	30   //Sets time limit for rounds in minutes

				////Respawn Classes
				
				//Class 1
				ctf_respawn_class1_name							"Close-Quarters"
				ctf_respawn_class1_primary					 	"mp_weapon_r97 optic_cq_hcog_classic stock_tactical_l3 bullets_mag_l3"
				ctf_respawn_class1_secondary				   	"mp_weapon_autopistol optic_cq_hcog_classic bullets_mag_l3"
				ctf_respawn_class1_tactical						"mp_ability_area_sonar_scan"
				ctf_respawn_class1_ultimate						"mp_weapon_jump_pad"
				
				//Class 2
				ctf_respawn_class2_name							"Heavy"
				ctf_respawn_class2_primary					 	"mp_weapon_lmg optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 highcal_mag_l3"
				ctf_respawn_class2_secondary				   	"mp_weapon_energy_shotgun shotgun_bolt_l3"
				ctf_respawn_class2_tactical						"mp_weapon_bubble_bunker"
				ctf_respawn_class2_ultimate						"mp_weapon_grenade_gas"
				
				//Class 3
				ctf_respawn_class3_name							"Assault"
				ctf_respawn_class3_primary					 	"mp_weapon_vinson optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3"
				ctf_respawn_class3_secondary				   	"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3"
				ctf_respawn_class3_tactical						"mp_ability_area_sonar_scan"
				ctf_respawn_class3_ultimate						"mp_weapon_jump_pad"
				
				//Class 4
				ctf_respawn_class4_name							"Marksman"
				ctf_respawn_class4_primary					 	"mp_weapon_g2 optic_ranged_aog_variable barrel_stabilizer_l4_flash_hider stock_sniper_l3 bullets_mag_l3"
				ctf_respawn_class4_secondary				   	"mp_weapon_alternator_smg optic_cq_hcog_classic bullets_mag_l3 stock_tactical_l3"
				ctf_respawn_class4_tactical						"mp_weapon_dirty_bomb"
				ctf_respawn_class4_ultimate						"mp_weapon_grenade_defensive_bombardment"
				
				//Class 5
				ctf_respawn_class5_name							"Sniper"
				ctf_respawn_class5_primary					 	"mp_weapon_doubletake optic_ranged_aog_variable stock_sniper_l3 energy_mag_l3"
				ctf_respawn_class5_secondary				   	"mp_weapon_shotgun optic_cq_hcog_classic shotgun_bolt_l3"
				ctf_respawn_class5_tactical						"mp_ability_grapple"
				ctf_respawn_class5_ultimate						"mp_weapon_jump_pad"
				
				//End of CTF Settings
				
				enable_bullet_slow					1
			}
			gamemodes { custom_ctf { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k						1
			} } }
		}
		
		fs_prophunt
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"PropHunt"
				description										"PropHunt"
				abbreviation					   				"PropHunt"
				lobbytitle						 				"PropHunt"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_teams						  				2
				max_players										16
				min_players										3
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				// No circle:
				sur_circle_start_paused							1
				
				// Replays:
				replay_enabled					 				1 
				replay_delay					   				5
				
				
				
				default_shield_hp				  				75
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled						0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1

				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3"
				respawn_kit_tactical 							"mp_ability_phase_walk"
				respawn_kit_ultimate 							"mp_weapon_jump_pad"

				//GENERAL SETTINGS PROPHUNT
				Admins											""
				flowstateResetKills 							1

				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				
				flowstatePROPHUNT								1
				flowstatePROPHUNTweapon2						"mp_weapon_shotgun_pistol" //primary weapon is random
				flowstatePROPHUNTLimitTime						600
				flowstatePROPHUNTDebug							0

				//visuals
				flowstateForceCharacter 						0	//It enables the following settings
				flowstateChosenCharacter 						0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
				
				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing
				flowstate_disable_all_map_triggers				0
			}
			gamemodes { fs_prophunt { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_canyonlands_mu1							1
			} } }
		}
		
		fs_duckhunt
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"DuckHunt"
				description										"DuckHunt"
				abbreviation					   				"DuckHunt"
				lobbytitle						 				"DuckHunt"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_teams						  				2
				max_players										16
				min_players										5
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1 
				replay_delay					   				5
				
				

				bleedout_enabled								1
				
				default_shield_hp				 				75
				survival_shields				   				1
				skydive_ziplines_enabled		  				1
				ground_loot_enable 				   				1
				lootbin_loot_enable								1
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1

				DuckHunt_Round_LimitTime						300
				flowstate_disable_all_map_triggers				1
			}
			gamemodes { fs_duckhunt { maps {
				mp_rr_aqueduct									1
			} } }
		}

		fs_infected
		{
			inherit defaults
			vars
			{
				visible											1
			
				name							   				"Infected"
				description										"Infected"
				abbreviation					   				"Infected"
				lobbytitle						 				"Infected"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_teams									  	2
				max_players										30
				min_players										1
				
				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0
				match_ending_enabled						   	0
				
				//No circle:
				sur_circle_start_paused							0
				
				
				survival_infinite_ammo			 				1

				//Deathfield Custom
				survival_death_field_start_stage 				0
				survival_death_field_start_radius 				5000
				
				deathfield_shrinkSpeed_0						40
				deathfield_circleDeviation_0					1.0
				deathfield_preShrinkDuration_0					0
				deathfield_damagePercent_0						1
				deathfield_radius_0								400

				Infection_Round_LimitTime						360
				second_scorebar_enabled							1
				ground_loot_enable								0

				mode_fall_ltm 									1

			}
			gamemodes { fs_infected { maps {
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_canyonlands_mu1_night						1
			} } }
		}

		fs_surf
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"Surf"
				description										"Surf with multiple settings, customize your own server"
				abbreviation					   				"Surf"
				lobbytitle						 				"Surf"
				
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									3 // above 1 will enable tdm
				max_players										25
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays
				replay_enabled					 				1 
				replay_delay					   				5
				replay_new_ui									1
				
				
				
				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0
				
				default_shield_hp				  				75
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		  				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3 hopup_headshot_dmg"
				respawn_kit_tactical 							"mp_ability_grapple"
				respawn_kit_ultimate 							"mp_ability_phase_rewind"

				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						1 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult

				//whitelisted_weapon_0							"mp_weapon_mastiff"
				//whitelisted_weapon_1							""				
				
				//whitelisted_ability_0							"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1							""

				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								3600
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								0  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3
				flowstateGiveAllOpticsToPlayer					0
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				0
				flowstateReloadUltimateOnRespawn 				1

				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstate_give_random_custom_models_toall		1

				flowstateSURFLockeedPOI							0
				flowstateSURFLockPOI							0
				flowstateSURFRoundtime							600
				flowstateSurf									1
				flowstate_modified_movement						6 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k						1
			} } }
		}

		fs_dm
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"TDM/FFA"
				description										"DM or FFA with multiple settings, customize your own server"
				abbreviation					  				"TDM/FFA"
				lobbytitle						 				"TDM/FFA"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										25
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays: 
				replay_enabled					 				1 		 
				replay_delay					   				5
				replay_new_ui 									1
				
				
				
				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0
				
				default_shield_hp				  				75
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
					
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3 hopup_headshot_dmg"
				respawn_kit_tactical 							"mp_ability_grapple"
				respawn_kit_ultimate 							"mp_ability_phase_rewind"
				
				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						1 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult

				//whitelisted_weapon_0 							"mp_weapon_mastiff"
				//whitelisted_weapon_1 							""				
				
				//whitelisted_ability_0 						"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1 						""
				
				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								800
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								0  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				locked_poi_name									""
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3
				flowstateGiveAllOpticsToPlayer					1
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				1
				flowstateReloadUltimateOnRespawn 				1
				
				//custom maps by community
				flowstate_Enable_Shipment_By_AyeZee				0
				flowstate_Enable_Killhouse_By_AyeZee			0
				flowstate_Enable_Nuketown_By_AyeZee				0
				flowstate_Enable_Encore							0 //if disabled, it will try to load Rust first
				flowstate_Enable_Killyard_By_DEAFPS				0
				flowstate_Enable_Dustment_By_DEAFPS				0
				flowstate_Enable_Shoothouse_By_DEAFPS			0
				flowstate_Enable_Rust_By_DEAFPS					0
				flowstate_Enable_NCanals_By_DEAFPS				0				
				flowstate_Enable_Encore_Nuketown_By_AyeZee		0
				
				//disabled atm
				flowstate_Enable_BRIGHWATER_By_Zero				0
				flowstate_Enable_CAVE_By_BlessedSeal			0
				flowstate_Enable_SKILLTRAINER_By_Colombia		0				
				flowstate_Enable_CUSTOMMAP_By_Biscutz			0
				flowstate_Enable_WHITEFOREST_By_Zero			0
				
				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
				
				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing
				
				//extrashields
				flowstateExtrashieldsEnabled 					0
				flowstateExtrashieldsSpawntime 					240
				flowstateExtrashieldValue 						150 //extrashield actual value
				afk_to_rest_bool								0
				
				enable_bullet_slow					1
				
				flowstate_modified_movement						0 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			
				dodge_dash_enabled								0
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						 	1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_party_crasher					  			1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_staging					  	1
				mp_rr_aqueduct									1
				mp_rr_arena_composite 							1
				mp_rr_arena_empty	 							1
			} } }
		}
		
		fs_realistic_ttv
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"Realistic TTV Building"
				description										"Manually heal in this gamemode, with abilities. Deathboxes + heals on kill."
				abbreviation					  				"Realistic TTV Building"
				lobbytitle						 				"Realistic TTV Building"
        
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										25
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays: 
				use_r2_deathcam									0
				deathcam_enabled								1
				replay_enabled					 				1	 
				replay_delay					   				7
				replay_new_ui 									1



				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0

				default_shield_hp				  				100
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0

				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0

				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1

				enable_small_pheonix			   				0

				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3 hopup_headshot_dmg"
				respawn_kit_tactical 							"mp_ability_phase_walk"
				respawn_kit_ultimate 							"mp_weapon_phase_tunnel" //"mp_ability_phase_rewind"
				
				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						1 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult

				blacklisted_weapon_0							"mp_weapon_energy_ar"
				blacklisted_weapon_1							"mp_weapon_esaw"
				blacklisted_weapon_2							"mp_weapon_sniper" //is given in lootspawns

				whitelisted_weapon_0 							"mp_weapon_mastiff"
				//whitelisted_weapon_1 							""				
				
				//whitelisted_ability_0 						"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1 						""
				
				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								800
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								1  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				realistic_mode									1
				locked_poi_name									"TTV Building"
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				1
				flowstateGiveAllOpticsToPlayer					0
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				1
				flowstateReloadUltimateOnRespawn 				1
				
				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							1 //Doors enabled or disabled in all buildings.
        
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
				
				//game continuity 
				flowstateAutoreloadPrimary 						0
				flowstateAutoreloadSecondary 					0
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing
				
				//extrashields
				flowstateExtrashieldsEnabled 					0
				flowstateExtrashieldsSpawntime 					240
				flowstateExtrashieldValue 						150 //extrashield actual value
				afk_to_rest_bool								0
				
				enable_bullet_slow								1
				
				flowstate_modified_movement						0 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			
				desertlands_script_train_stoppanel_enabled		0
				desertlands_script_train_enable					0
				
				show_short_champion_screen						1
				
				random_dummy_spawn								1 	//bool, enables ai bots spawning randomly to kill someone
				random_dummy_spawn_mintime						100
				random_dummy_spawn_maxtime						250
				allow_legend_select								0
				realistic_mode_allow_legend_abilities			0 	//proto
				realistic_ttv_ai_training_feature				1 	//can be started/stopped with client command from an admin:  training 1/0/true/false
				realistic_ttv_ai_training_mode_auto_start		0
				realistic_ttv_max_alive_bots					2
				blockable_door_can_be_hurt_by_melee				1 // required for ai logic
				
				dissolve_drops_time								15
				realistic_mode_give_heirloom					1
				realistic_max_players_for_bots					3 	//when player count goes above this number, will disable patrol bots if realistic_ttv_ai_training_feature is enabled
				realistic_min_players_for_bots					1
			
				realistic_enable_spectate						1	
				realistic_player_timeout_enabled				1 	//allows admins to timeout players for this mode
				
				realistic_ground_loot							1 	// enables tierd ground loot custom spawns
				realistic_ground_loot_spawn_min					10 	// minimum time between spawns 
				realistic_ground_loot_spawn_max					25 	// maximum time between spawns
				realistic_ground_loot_num_items_at_once			8
				
				realistic_air_drops								1 	//enables loot air drops
				realistic_airdrop_spawn_min						60
				realistic_airdrop_spawn_max						180
			}
			gamemodes { fs_dm { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
			} } }
		}
		 
		fs_4d
		{
			inherit defaults
			vars
			{
				visible											1

				name							   				"4D FFA"
				description										"4D FFA. Switch between dimensions using your tactical and be careful as anyone could be anywhere."
				abbreviation					  				"4DFFA"
				lobbytitle						 				"4DFFA"

				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1

				max_team_size									1
				max_players										25
				min_players										0

				4d_enable										1

				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0

				//No circle:
				sur_circle_start_paused							1

				//Replays: 
				replay_enabled					 				1 		 
				replay_delay					   				5
				replay_new_ui 									1



				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0

				default_shield_hp				  				50 // low health cuz dodging happens a lot
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0

				register_damage_to_ai 							0
				register_dummie_kill_as_actual_kill 			0

				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0

				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1

				enable_small_pheonix			   				0

				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3 hopup_headshot_dmg"
				respawn_kit_tactical 							"mp_ability_3dash" // DO NOT MODIFY! This will disable switching dimensions, breaking the gamemode
				respawn_kit_ultimate 							"mp_ability_sniper 4d_ult"

				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						1 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							1 	//4D SPECIFIC - Mastiff/Kraber/L-Star as ults.

				//whitelisted_weapon_0 							"mp_weapon_mastiff"
				//whitelisted_weapon_1 							""				

				//whitelisted_ability_0 						"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1 						""

				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									0 // no respawn delay
				flowstateRoundtime 								800
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								0  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3
				flowstateGiveAllOpticsToPlayer					0
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				0
				flowstateReloadUltimateOnRespawn 				1

				// 4D has only one map at this time, so no map customization is available. Sorry!

				//disabled atm
				flowstate_Enable_BRIGHWATER_By_Zero				0
				flowstate_Enable_CAVE_By_BlessedSeal			0
				flowstate_Enable_SKILLTRAINER_By_Colombia		0				
				flowstate_Enable_CUSTOMMAP_By_Biscutz			0
				flowstate_Enable_WHITEFOREST_By_Zero			0

				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)

				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing

				//extrashields
				flowstateExtrashieldsEnabled 					0
				flowstateExtrashieldsSpawntime 					240
				flowstateExtrashieldValue 						150 //extrashield actual value
				afk_to_rest_bool								0

				enable_bullet_slow					1

				flowstate_modified_movement						0 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			}
			gamemodes { fs_dm { maps {
				mp_rr_arena_empty							1
			} } }
		}
    
		fs_9k
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"DM Movement PVP"
				description										"DM Movement PVP"
				abbreviation					  				"DM Movement PVP"
				lobbytitle						 				"DM Movement PVP"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										20
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays: 
				replay_enabled					 				1 		 
				replay_delay					   				5
				replay_new_ui 									1



				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0
				
				default_shield_hp				  				0
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_r97 optic_cq_hcog_classic bullets_mag_l2 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
				respawn_kit_secondary_weapon 					"mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3 hopup_headshot_dmg"
				respawn_kit_tactical 							"mp_ability_grapple"
				respawn_kit_ultimate 							"mp_ability_phase_rewind"
				
				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						1 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult

				//whitelisted_weapon_0 							"mp_weapon_mastiff"
				//whitelisted_weapon_1 							""				
				
				//whitelisted_ability_0 						"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1 						""
				
				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								800
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								0  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3
				flowstateGiveAllOpticsToPlayer					0
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				0
				flowstateReloadUltimateOnRespawn 				1
				
				//custom maps by community
				flowstate_Enable_Shipment_By_AyeZee				0
				flowstate_Enable_Killhouse_By_AyeZee			0
				flowstate_Enable_Nuketown_By_AyeZee				0
				flowstate_Enable_Encore							0 //if disabled, it will try to load Rust first
				flowstate_Enable_Killyard_By_DEAFPS				0
				flowstate_Enable_Dustment_By_DEAFPS				0
				flowstate_Enable_Shoothouse_By_DEAFPS			0
				flowstate_Enable_Rust_By_DEAFPS					0
				flowstate_Enable_NCanals_By_DEAFPS				0				
				flowstate_Enable_Encore_Nuketown_By_AyeZee		0
				
				//disabled atm
				flowstate_Enable_BRIGHWATER_By_Zero				0
				flowstate_Enable_CAVE_By_BlessedSeal			0
				flowstate_Enable_SKILLTRAINER_By_Colombia		0				
				flowstate_Enable_CUSTOMMAP_By_Biscutz			0
				flowstate_Enable_WHITEFOREST_By_Zero			0
				
				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
				
				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing
				
				//extrashields
				flowstateExtrashieldsEnabled 					0
				flowstateExtrashieldsSpawntime 					240
				flowstateExtrashieldValue 						150 //extrashield actual value
				afk_to_rest_bool								0
				
				enable_bullet_slow					1
				
				flowstate_modified_movement						2 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
				player_collision_enabled						0 // 0 disables players colliding with each other.
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						 	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_arena_phase_runner			  			1
				mp_rr_party_crasher					  			1
				mp_rr_aqueduct									1
				mp_rr_arena_composite 							1
			} } }
		}

		fs_dm_fast_instagib
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"Instagib"
				description										"Instagib"
				abbreviation					   				"Instagib"
				lobbytitle						 				"Instagib"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge

				battlechatter_enabled			  				1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										25
				min_players										0

				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				use_r2_deathcam									0
				deathcam_enabled								1
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1



				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0
				
				default_shield_hp				  				0
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
					
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_tactical 							"mp_ability_grapple"
				respawn_kit_ultimate 							"mp_ability_phase_rewind"
				
				//random weapons and abilities settings
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult
				
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								800
				flowstateTimer 									1
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3

				//custom maps by community
				flowstate_Enable_Shipment_By_AyeZee				0
				flowstate_Enable_Killhouse_By_AyeZee			0
				flowstate_Enable_Nuketown_By_AyeZee				0
				flowstate_Enable_Encore							0
				flowstate_Enable_Killyard_By_DEAFPS				0
				flowstate_Enable_Dustment_By_DEAFPS				0
				flowstate_Enable_Shoothouse_By_DEAFPS			0
				flowstate_Enable_Rust_By_DEAFPS					0
				flowstate_Enable_NCanals_By_DEAFPS				0				
				flowstate_Enable_Encore_Nuketown_By_AyeZee		0

				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						9	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto

				//visuals
				flowstate_give_random_custom_models_toall		1
				
				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						1	//enables the killshot sound when killing
				
				afk_to_rest_bool								0
			}
			gamemodes { fs_dm { maps {
				mp_rr_arena_phase_runner			  			1
				mp_rr_party_crasher					  			1
				mp_rr_aqueduct									1
				mp_rr_arena_composite 							1
			} } }
		}
		
		fs_grapples_n_guns
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"Grapples N Guns"
				description										"FSDM Game variant with infinite grapples, snipers, modified movement and sounds."
				abbreviation					  				"GNG"
				lobbytitle						 				"Grapples N Guns"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				0
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										25
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
								
				
				//Replays:
				use_r2_deathcam									0
				deathcam_enabled								1
				replay_enabled					 				1 		 
				replay_delay					   				7
				replay_new_ui 									1
				
				
				
				//GENERAL SETTINGS
				flowstate_allow_cfgs							0
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0
				
				default_shield_hp				  				50
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
					
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						"mp_weapon_sentinel_grapples sniper_mag_l3"
				respawn_kit_secondary_weapon 					""
				respawn_kit_tactical 							"mp_ability_grapple_grapples"
				respawn_kit_ultimate 							""
				
				//random weapons and abilities settings
				flowstateRandomGuns 							0 	//round, big weapons list
				flowstateRandomGunsMetagame						0 	//Metagame small weapon list primary:(r99,r301,flatline) secondary:(wingman,pk,eva,mastiff) every round
				flowstateRandomTactical 						0 	//grapple,phase walk,stim,bubble, bang smokes, hound q, tf2 cloak
				flowstateRandomUltimate							0 	//caustic ult,jumppad,wraith ult,3dash,hound ult, gibby ult

				//whitelisted_weapon_0 							"mp_weapon_mastiff"
				//whitelisted_weapon_1 							""				
				
				//whitelisted_ability_0 						"mp_weapon_grenade_bangalore"
				//whitelisted_ability_1 						""
				
				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins											""
				respawn_delay 									5
				flowstateRoundtime 								800
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateLockPOI 								0  // flowstateRandomizePOIS must be 0 if you want to lock poi.
				flowstateLockeedPOI 							0
				locked_poi_name									""
				flowstateCapitolCityReplacesTTVLocation 		0 //Makes ttv building bigger
				flowstateAdminTgive 							0 //tgive is for the admin ONLY
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				3
				flowstateGiveAllOpticsToPlayer					1
				flowstate_headshots_only_gamemode 				0 //i recommend a wingman only in respawn kit above
				flowstateReloadTacticalOnRespawn  				1
				flowstateReloadUltimateOnRespawn 				1
				
				//custom maps by community
				flowstate_Enable_Shipment_By_AyeZee				0
				flowstate_Enable_Killhouse_By_AyeZee			0
				flowstate_Enable_Nuketown_By_AyeZee				0
				flowstate_Enable_Encore							0 //if disabled, it will try to load Rust first
				flowstate_Enable_Killyard_By_DEAFPS				0
				flowstate_Enable_Dustment_By_DEAFPS				0
				flowstate_Enable_Shoothouse_By_DEAFPS			0
				flowstate_Enable_Rust_By_DEAFPS					0
				flowstate_Enable_NCanals_By_DEAFPS				0				
				flowstate_Enable_Encore_Nuketown_By_AyeZee		0
				
				//disabled atm
				flowstate_Enable_BRIGHWATER_By_Zero				0
				flowstate_Enable_CAVE_By_BlessedSeal			0
				flowstate_Enable_SKILLTRAINER_By_Colombia		0				
				flowstate_Enable_CUSTOMMAP_By_Biscutz			0
				flowstate_Enable_WHITEFOREST_By_Zero			0
				
				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							300
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.

				//visuals
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
				
				//game continuity 
				flowstateAutoreloadPrimary 						1
				flowstateAutoreloadSecondary 					1
				flowstateKillshotEnabled 						0	//enables the killshot sound when killing
				
				//extrashields
				flowstateExtrashieldsEnabled 					0
				flowstateExtrashieldsSpawntime 					240
				flowstateExtrashieldValue 						150 //extrashield actual value
				afk_to_rest_bool								0
				
				enable_bullet_slow								1
				
				flowstate_modified_movement						0 // 0 = Apex || 1 = Titanfall 2 || 2 = Titanfall 2 High Air Accel || 3 = Titanfall 2 Low Grav || 4 = CSGO || 5 = CSGO High Air Accel || 6 = Surf || 7 = Half-Life 1 || 8 = Halo || 9 = Superglide Boost || 10 = Instagib || 11 = Fun Mode || 12 = Halo Movement NEW		
			
				dodge_dash_enabled								0
				
				enable_headshot_sounds							0
				enable_killshot_sounds							0
				
				register_grapples_audio							1 // must register to sync on client if use_custom_audio is enabled.
				use_custom_audio								1
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						 	1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_party_crasher					  			1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_staging					  	1
				mp_rr_aqueduct									1
				mp_rr_arena_composite 							1
				mp_rr_arena_empty	 							1
			} } }
		}

		fs_scenarios
		{
			inherit defaults
			vars
			{
				visible											1
				flowstate_mod_active							1
				
				name							   				"Zone Wars"
				description										"Zone Wars"
				abbreviation					   				"Zone Wars"
				lobbytitle						 				"Zone Wars"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				Admins											""

				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1



				default_shield_hp				  				100
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				survival_infinite_ammo   		   				0 	//Disable if using groundloot / stack counts
				give_basic_survival_items						0
				
				desertlands_script_train_stoppanel_enabled  	0 //Disable train button in scenarios
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_custom_deploy			 				1

				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				
				flowstate_1v1mode								1
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateRoundtime 								1020 //17 mins
				
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				2
				
				flowstateAdminTgive 							0 //admin is for tgive only, 0 will enable dev menu weapons for players
				flowstate1v1MatchLoadout						0
				
				activate_passive_abilities						1
				
				flowstate_disable_all_map_triggers				0

				flowstate_seconds_to_wait_without_players_before_restarting		3600 // 3600 : 1 hour

				fs_scenarios_start_skydiving 					1 //only works when dropship is enabled

				//Teams Distribution
				fs_scenarios_playersPerTeam						3 //Max is 5
				fs_scenarios_teamAmount							5 //Then we can just hardcode this //This should be consistent with the designed spawns to avoid issues.

				// don't change this
				max_team_size									5
				max_players										120
				min_players										0
								
				fs_scenarios_ground_loot						1
				fs_scenarios_inventory_empty					0 	// 0 will give weapons, 1 won't give wepons
				fs_scenarios_deathboxes_enabled					1
				deathbox_ondeath_enabled 						1
				drop_loot_on_death								1

				bleedout_enabled								1
				
				fs_scenarios_show_death_recap_onkilled			1
				fs_scenarios_zonewars_ring_ringclosingspeed 	1.0
				fs_scenarios_ring_damage_step_time				1.5
				fs_scenarios_game_start_time_delay				5.0
				fs_scenarios_ring_damage						25.0
				fs_scenarios_characterselect_enabled			1
				fs_scenarios_characterselect_time_per_player	3.5
				fs_scenarios_ringclosing_maxtime				100
				flowstateBubble 								"111, 66, 245"	
				fs_scenarios_matchmaking_delay_after_dying		8.0
				
				fs_scenarios_max_queuetime 						30.0 //Force a scenarios game after this time.
				fs_scenarios_min_players_forced_match			3
				
				block_ammo_spawning								0
				
				/////////////////////////
				// mkos added features //
				/////////////////////////
				
				disable_core_stats								0
				COMMAND_RATE_LIMIT								0.200 //Rate limiting for all custom client commands
						
				afk_to_rest_bool								0 // makes player rest when afk instead of kick, but requires: flowstate_afk_kick_enable 1
				enable_ping_kick								0 // 0 disables ping kick for this mode
				enable_afk_thread 								1 //0 disables afk thread for this mode
				superglide_counter_msg							0 // Shows players superglide count
				custom_superglide_msg							"Kewl beans" //shows custom msg under counter.
						
				rotate_map 										1 // rotatesmaps in enabled maps section.  
				rest_grace 										5.0 // time required from start of fight 
																	// or since last damage to rest during a fight 
																	// if player tries to rest, it will send them to rest after fight 
																	// and tell them they can try again in (n) seconds. 
						
				enable_challenges								0 //Disable challenges in scenarios to prevent crash
						
				////////////////////////////////////////////////////////////////////////////////
				// The following "custom_1v1..." vars can be used to create custom loadouts (works for scenarios)
				
				// "weapon_name attachment atachment, weapon_name2"
				
				// Invalid weapons, and invalid attachments for weapons will be removed automatically and a console warning issued.
				// https://discord.com/channels/873158454850756638/876944169594159105
				
				// Each string you place here can only be 1000 characters long, 
				// use _continue respectively for large lists
				
				custom_1v1_weapons_primary 						""
				custom_1v1_weapons_primary_continue 			""
				
				custom_1v1_weapons_secondary 					""
				custom_1v1_weapons_secondary_continue 			""
				
				customAttachments 								"optic_cq_hcog_classic"
						
				// extra		
				give_random_legend_on_spawn			 			0 // gives both opponents same random legend -- make sure to disable flowstate_give_random_custom_models_toall
				enable_voice									0
				custom_match_ending_title						"Match complete"
				custom_match_ending_message						"Don't leave. Server is going to change maps."
				give_weapon_stack_count_amount					3 // Gives extra ammo stacks for the random given weapon - DOES NOT WORK WITH: survival_infinite_ammo 1
				
				///////////////////////////////////////////////////////////////////////////////			
				
				//The following is for when 
				//installing or enabling extra spawn paks
				// to add paks, prefix a mapname with spawnsets_  and list the paks to enable "1,2,3"
				
				spawnsets_mp_rr_desertlands_64k_x_64k			"1"
				
				spawnpaks_use_random							0	// bool, loads random configured pak on mapstart
				spawnpaks_preferred_pak							0 	// integer, pak number, 0 to disable
			}
			gamemodes { fs_dm { maps {
				mp_rr_desertlands_64k_x_64k 					1
			} } }
		}

		fs_1v1
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"1v1"
				description										"1v1"
				abbreviation					   				"1v1"
				lobbytitle						 				"1v1"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				Admins											""

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										120
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				redish_highlight_los                            1
				redish_highlight_los_range						20
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1
				
				
				
				
				default_shield_hp				  				100
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1


				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				
				flowstate_1v1mode								1
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				2
				
				flowstateAdminTgive 							0 // 0 will enable dev menu weapons for players
				flowstate1v1MatchLoadout						0
				
				flowstate_disable_all_map_triggers				0
				
				flowstate_seconds_to_wait_without_players_before_restarting		3600 // 3600 : 1 hour
				
				flowstateRoundtime 								600
				
				activate_passive_abilities				1
				
				/////////////////////////
				// mkos added features //
				/////////////////////////
				
				COMMAND_RATE_LIMIT								0.200 //Rate limiting for custom client commands
						
				afk_to_rest_bool								1 // makes player rest when afk instead of kick
				enable_ping_kick								0 // 0 disables ping kick for this mode
				enable_afk_thread 								1 //0 disables afk thread for this mode
				superglide_counter_msg							0 // Shows players superglide count
				custom_superglide_msg							"Kewl beans" //shows custom msg under counter.
				
				////////////////////////////////////////////////////////////////////////////////
				// The following "custom_1v1..." vars can be used to create custom loadouts
				
				// "weapon_name attachment atachment, weapon_name2"
				
				// Invalid weapons, and invalid attachments for weapons will be removed automatically and a console warning issued.
				// https://discord.com/channels/873158454850756638/876944169594159105
				
				// Each string you place here can only be 1000 characters long, 
				// use _continue respectively for large lists
				
				custom_1v1_weapons_primary 						""
				custom_1v1_weapons_primary_continue 			""
				
				custom_1v1_weapons_secondary 					""
				custom_1v1_weapons_secondary_continue 			""
				
				customAttachments 								"optic_cq_hcog_classic"	
				player_max_fight_distance						2000
				
				///////////////////////////////////////
				// challenges ( settings for lock 1v1 )
				///////////////////////////////////////
				
				enable_challenges								1
				give_legend_tactical							1 //gives player tactical ability for legend on spawn
				give_legend 									1 // allows giving legend ( during challenge only )
				challenge_recap_server_message					1 //enables quick kill/death recap msg in chat (requires chat bot enabled in r5rdev_config.json)
				custom_weapons_challenge_only					1 //restricts custom weapons to during challenge only ( dev menu/weapon menu )
					
					
					
				rotate_map 										1 // rotatesmaps in enabled maps section. 
						
				disable_lag_comp								0 //not advised
						
				rest_grace 										5.0 // time required from start of fight 
																	// or since last damage to rest during a fight 
																	// if player tries to rest, it will send them to rest after fight 
																	// and tell them they can try again in (n) seconds. 
				
				
				
				// extra
				
				flowstate_give_random_custom_models_toall		0
				give_random_legend_on_spawn			 			0 //1 // gives both opponents same random legend -- make sure to disable flowstate_give_random_custom_models_toall

				enable_voice									0
				custom_match_ending_title						"Match complete"
				custom_match_ending_message						"Don't leave. Server is going to change maps."
				give_weapon_stack_count_amount					3 // Gives extra ammo stacks for the random given weapon - DOES NOT WORK WITH: survival_infinite_ammo 1
				player_collision_enabled						1 // 0 disables players colliding with each other.
				player_rest_collision_enabled					0 // 0 disables players colliding with each other in rest. 
				allow_legend_select								0 // Allow selecting legends with /legend menu.
				player_max_fight_distance						2000 // How far can players get from centerpoint between spawnA and spawnB for a fight.
				
				
				//The following is for when 
				//installing or enabling extra spawn paks
				// to add paks, prefix a mapname with spawnsets_  and list the paks to enable "1,2,3"
				
				spawnsets_mp_rr_aqueduct						"1,2"
				spawnsets_mp_rr_desertlands_64k_x_64k			"1"
				spawnsets_mp_rr_canyonlands_64k_x_64k			"1"
				spawnsets_mp_rr_arena_phase_runner				"1"
				spawnsets_mp_rr_canyonlands_staging				"1"
				
				spawnpaks_rotate_all							0   // bool, set to 1 to rotate a set list above
				spawnpaks_use_random							0	// bool, set to 1 to load random configured pak on mapstart
				spawnpaks_preferred_pak							0 	// integer, pak number, 0 to disable						
				custom_spawnpak									""	// string, custom spawn.rpak override
				custom_playlist_spawnpak						""  // string, custom playlist override (fs_1v1, fs_scenarios, etc. )  loads spawns for this gametype instead of game loaded gametype
				
				dodge_dash_enabled								0
				super_dash_enabled								0
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k 					1
				mp_rr_aqueduct 									1
				mp_rr_arena_composite 							1
				mp_rr_arena_phase_runner 						1
				mp_rr_party_crasher 							1
				//mp_rr_olympus								1
				// mp_rr_olympus_tt								1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_canyonlands_staging						1
			} } }
		}

		fs_vamp_1v1
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"1v1 Vamp"
				description										"1v1 Vamp"
				abbreviation					   				"1v1 Vamp"
				lobbytitle						 				"1v1 Vamp"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				Admins											""

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										120
				min_players										0
				
				default_shield_hp				  				100
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				redish_highlight_los                            1
				redish_highlight_los_range						20
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//Skip intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1
				
				
				
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				
				flowstate_1v1mode								1
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateRoundtime 								800
				
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				2
				
				flowstateAdminTgive 							0 //admin is for tgive only, 1 will enable dev menu weapons for players
				flowstate1v1MatchLoadout						0
				
				// mkos systems

				////////////////////////////////////////////////////////////////////////////////
				// The following "custom_1v1..." vars can be used to create custom loadouts
				
				// "weapon_name attachment atachment, weapon_name2"
				
				// Invalid weapons, and invalid attachments for weapons will be removed automatically and a console warning issued.
				// https://discord.com/channels/873158454850756638/876944169594159105
				
				// Each string you place here can only be 1000 characters long, 
				// use _continue respectively for large lists
				
				custom_1v1_weapons_primary 						""
				custom_1v1_weapons_primary_continue 			""
				
				custom_1v1_weapons_secondary 					""
				custom_1v1_weapons_secondary_continue 			""
				
				customAttachments 								"optic_cq_hcog_classic"	
				player_max_fight_distance						2000
								
				afk_to_rest_bool								1 // makes player rest when afk instead of kick
				enable_ping_kick								0 // 0 disables ping kick for this mode
				enable_afk_thread 								1 //0 disables afk thread for this mode
				superglide_counter_msg							0 // Shows players' superglide counts
				custom_superglide_msg							"Kewl beans" //shows custom msg under counter.

				flowstate_disable_all_map_triggers				1
				flowstate_give_random_custom_models_toall		0
				flowstate_seconds_to_wait_without_players_before_restarting		3600 // 3600 : 1 hour
				
				//required to get 1v1 spawns
				custom_playlist_spawnpak						"fs_1v1"
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_aqueduct									1
				mp_rr_arena_composite							1
				mp_rr_arena_phase_runner						1
				// mp_rr_olympus								1
				// mp_rr_olympus_tt								1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_canyonlands_staging						1
			} } }
		}
		
		fs_1v1_headshots_only
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"1v1 Headshots Only"
				description										"DM or FFA with multiple settings, customize your own server"
				abbreviation					   				"1v1 Headshots Only"
				lobbytitle						 				"1v1 Headshots Only"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				Admins											""

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										120
				min_players										0
				
				default_shield_hp				  				100
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//Skip intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1
				
				

				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				
				flowstate_1v1mode								1
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateRoundtime 								800
				
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				2
				
				flowstateAdminTgive 							0 //admin is for tgive only, 0 will enable dev menu weapons for players
				flowstate1v1MatchLoadout						0
				afk_to_rest_bool								0
				flowstate_headshots_only_gamemode 				1 //i recommend a wingman only in respawn kit above

				flowstate_disable_all_map_triggers				1
				flowstate_give_random_custom_models_toall		1
				flowstate_seconds_to_wait_without_players_before_restarting		3600 // 3600 : 1 hour
				
				/////////////////////////
				// mkos added features //
				/////////////////////////
				
				COMMAND_RATE_LIMIT								0.200 //Rate limiting for all custom client commands
						
				afk_to_rest_bool								1 // makes player rest when afk instead of kick
				enable_ping_kick								0 // 0 disables ping kick for this mode
				enable_afk_thread 								1 //0 disables afk thread for this mode
				superglide_counter_msg							0 // Shows players superglide count
				custom_superglide_msg							"Kewl beans" //shows custom msg under counter.
				
				////////////////////////////////////////////////////////////////////////////////
				// The following "custom_1v1..." vars can be used to create custom loadouts
				
				// "weapon_name attachment atachment, weapon_name2"
				
				// Invalid weapons, and invalid attachments for weapons will be removed automatically and a console warning issued.
				// https://discord.com/channels/873158454850756638/876944169594159105
				
				// Each string you place here can only be 1000 characters long, 
				// use _continue respectively for large lists
				
				custom_1v1_weapons_primary 						""
				custom_1v1_weapons_primary_continue 			""
				
				custom_1v1_weapons_secondary 					""
				custom_1v1_weapons_secondary_continue 			""
				
				//challenges
				enable_challenges								1
				give_legend_tactical							1 //gives player tactical ability for legend on spawn
				give_legend 									1 // allows giving legend ( during challenge only )
				challenge_recap_server_message					1 //enables quick kill/death recap msg in chat (requires chat bot enabled in r5rdev_config.json)
				custom_weapons_challenge_only					1 //allows custom weapons during challenge only
						
				rotate_map 										1 // rotatesmaps in enabled maps section. 
				disable_lag_comp								0
				rest_grace 										5.0 // time required from start of fight 
																	// or since last damage to rest during a fight 
																	// if player tries to rest, it will send them to rest after fight 
																	// and tell them they can try again in (n) seconds. 
				
				
				// extra
				give_random_legend_on_spawn			 			1 // gives both opponents same random legend -- make sure to disable flowstate_give_random_custom_models_toall
				enable_voice									0
				custom_match_ending_title						"Match complete"
				custom_match_ending_message						"Don't leave. Server is going to change maps."
				
				
				//The following is for when 
				//installing or enabling extra spawn paks
				// to add paks, prefix a mapname with spawnsets_  and list the paks to enable "1,2,3"
				
				mp_rr_canyonlands_64k_x_64k						"1"
				spawnsets_mp_rr_aqueduct 						"1,2"
				spawnsets_mp_rr_arena_composite 				"1,2"
				mp_rr_arena_phase_runner						"1,2,3"
				// mp_rr_olympus_mu1							"1,2,3,4,5"
				
				spawnpaks_use_random							0	// bool, loads random configured pak on mapstart
				spawnpaks_preferred_pak							2 	// integer, pak number, 0 to disable
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_aqueduct									1
				mp_rr_arena_composite 							1
				mp_rr_arena_phase_runner						1
			} } }
		}

		fs_lgduels_1v1
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"1v1 LG Duels"
				description										"1v1 LG Duels"
				abbreviation					   				"1v1 LG Duels"
				lobbytitle						 				"1v1 LG Duels"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1
				
				Admins											""

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										100
				min_players										0
				
				default_shield_hp				  				0
				survival_shields				   				1
				skydive_ziplines_enabled		   				1
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//Skip intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				1  
				replay_delay					   				5
				replay_new_ui 									1
				
				
				
				flowstateForceCharacter 						1	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				
				flowstate_1v1mode								1
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateRoundtime 								600
				
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				2
				
				flowstateAdminTgive 							1 //admin is for tgive only, 0 will enable dev menu weapons for players
				flowstate1v1MatchLoadout						0
				afk_to_rest_bool								0
				
				flowstate_enable_health_bars 					1
	
				flowstate_disable_all_map_triggers				1
				
				
				/////////////////////////
				// mkos added features //
				/////////////////////////
				
				COMMAND_RATE_LIMIT								0.200 //Rate limiting for all custom client commands
						
				afk_to_rest_bool								1 // makes player rest when afk instead of kick
				enable_ping_kick								0 // 0 disables ping kick for this mode
				enable_afk_thread 								1 //0 disables afk thread for this mode
				superglide_counter_msg							0 // Shows players superglide count
				custom_superglide_msg							"Kewl beans" //shows custom msg under counter.
				
				////////////////////////////////////////////////////////////////////////////////
				// The following "custom_1v1..." vars can be used to create custom loadouts
				
				// "weapon_name attachment atachment, weapon_name2"
				
				// Invalid weapons, and invalid attachments for weapons will be removed automatically and a console warning issued.
				// https://discord.com/channels/873158454850756638/876944169594159105
				
				// Each string you place here can only be 1000 characters long, 
				// use _continue respectively for large lists
				
				custom_1v1_weapons_primary 						""
				custom_1v1_weapons_primary_continue 			""
				
				custom_1v1_weapons_secondary 					""
				custom_1v1_weapons_secondary_continue 			""
				
				//challenges
				enable_challenges								1
				give_legend_tactical							0 //gives player tactical ability for legend on spawn
				give_legend 									0 // allows giving legend ( during challenge only )
				challenge_recap_server_message					1 //enables quick kill/death recap msg in chat (requires chat bot enabled in r5rdev_config.json)
				custom_weapons_challenge_only					0 //allows custom weapons during challenge only
						
				rotate_map 										1 // rotatesmaps in enabled maps section. 
				disable_lag_comp								0
				rest_grace 										5.0 // time required from start of fight 
																	// or since last damage to rest during a fight 
																	// if player tries to rest, it will send them to rest after fight 
																	// and tell them they can try again in (n) seconds. 
				
				
				// extra
				give_random_legend_on_spawn			 			1 // gives both opponents same random legend -- make sure to disable flowstate_give_random_custom_models_toall
				enable_voice									0
				custom_match_ending_title						"Match complete"
				custom_match_ending_message						"Don't leave. Server is going to change maps."
				
				//has its own spawn pak hardcoded
			}
			gamemodes { fs_dm { maps {
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						 	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_arena_phase_runner			  			1
				mp_rr_party_crasher					  			1
				mp_rr_arena_composite 							1
				mp_rr_aqueduct									1
				mp_rr_canyonlands_staging						1
			} } }
		}

		fs_movementgym
		{
			inherit defaults
			vars
			{
				visible											1
				
				name							   				"FS Movement Gym"
				description										"Train your apex movement with custom designed maps"
				abbreviation					   				"FS Movement Gym"
				lobbytitle						 				"FS Movement Gym"
			
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge

				pin_match_type					 				survival
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										60
				min_players										0
				redish_highlight_los                            0
				default_shield_hp				  				0
				survival_shields				   				0
				skydive_ziplines_enabled		   				0
				ground_loot_enable 				   				0
				lootbin_loot_enable								0
				battlechatter_enabled			  				0
				survival_jumpkit_enabled		   				0
				survival_wallrun_enabled		   				0
				
				survival_infinite_ammo			 				1
				survival_custom_deploy			 				1
				
				//Skip intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0	
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays:
				replay_enabled					 				0  
				replay_new_ui 									1

				
				
				//GENERAL SETTINGS
				flowstateBattleLogEnable 						0
				flowstateChatLogEnable 							0

				//MovementGym
				flowstate_Enable_MovementGym 					1
				flowstate_Enable_MovementGym_Logs 				1
				teammate_huds_enabled 							0
				
				//Classic Movement
				flowstate_MovementGym_ClassicMovement 			0
				flowstate_MovementGym_ClassicMovement_Type 		0 // 1 CS// 2 HL1// 3 HL2 with ABH
				flowstate_MovementGym_ClassicMovement_AutoBHOP 	0
				
				//Leaderboards
				flowstate_MovementGym_LeaderboardsURL 			"https://bit.ly/movement-gym" // Site seems to be gone
				
				//For FFA classic mode
				//specific weapons and abilities settings
				respawn_kit_enabled 							1
				respawn_kit_primary_weapon 						""
				respawn_kit_secondary_weapon 					""
				respawn_kit_tactical 							"mp_ability_phase_walk"
				respawn_kit_ultimate 							"mp_ability_phase_rewind"
				
				flowstateEndlessFFAorTDM						0 //location won't change, no champion will be defined
				Admins 											"DEAR5R r5r_ColombiaFPS"
				respawn_delay 									1
				flowstateRoundtime 								3600
				flowstateResetKills 							1
				flowstateTimer 									1
				flowstateGrenadesDisabled						1
				flowstateAdminTgive 							1 //tgive is for the admin ONLY
				flowstateGrenadesDisabled	   					1
				flowstateAutoChangeLevelEnable					1
				flowstateRoundsBeforeChangeLevel				1
				
				flowstateKickHighPingPlayer						0
				flowstateMaxPingAllowed							230
				solo_mode 										1 //this will fix the ingame player count text, so it wont display "??" in players alive (now players connected) count.
				flowstateDoorsEnabled							0 //Doors enabled or disabled in all buildings.
				flowstateDoorsRegen								0 //if door is damaged but not destroyed, it will regen health. Suggestion: false.
		
				//visuals		
				flowstateForceCharacter 						0	//It enables the following settings
				flowstateChosenCharacter 						8	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateForceAdminCharacter					0
				flowstateChosenAdminCharacter					0	// 0 Bang// 1 Bloodhound// 2 Caustic// 3 Gibby// 4 Lifeline// 5 Mirage// 6 Octane// 7 Pathy// 8 Wraith// 9 Watty// 10 Crypto
				flowstateDummyOverride 							0	// explains itself, it's bugged with some abilities (grapple ie)
			}
			gamemodes { fs_dm { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
			} } }
		}

		fs_ltm_mortalevoshields
		{
			inherit defaults
			vars
			{
				visible											1
				
				name										   	"SOLOS EVOS LTM"
				description										"SOLOS EVOS LTM"
				abbreviation								   	"SOLOS EVOS LTM"
				
				battlechatter_enabled						  	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										60
				min_players										15
				
				// waiting_for_players_timeout_seconds			40
				
				// debug				
				
				// Skip intros:
				// waiting_for_players_spawning_enabled		   	0
				// waiting_for_players_countdown_seconds		5
				// waiting_for_players_timeout_seconds			0
				// character_select_time_max					0.0
				// character_select_time_min					0.0
				// survival_enable_gladiator_intros			   	0
				
				
				
				survival_shields							   	1
				is_ranked_game								 	0
				player_revive_enabled						  	1
				enable_apex_screens								1
				skydive_ziplines_enabled					   	1
				charselect_intro_countdown_duration				0.0
				solo_mode 										1
				
				enable_global_chat								0
				flowstate_enable_punch_boosting					0
				r5reloaded_AnimatedCharacterSelect				0
				flowstate_spectator_team_only					0
				
				//ltms
				flowstate_evo_shields							1 //enables mortal evoshields ltm

				survival_server_restart_after_end				0
				enable_bullet_slow					1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
			} } }
		}

		fs_ltm_armedanddangerous
		{
			inherit defaults
			vars
			{
				visible											1
				
				name										   	"TRIOS A&D LTM"
				description										"TRIOS A&D LTM"
				abbreviation								   	"TRIOS A&D LTM"
				
				battlechatter_enabled						  	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									3
				max_players										60
				min_players										15
				
				// waiting_for_players_timeout_seconds			40
				
				// debug
				
				// Skip intros:
				// waiting_for_players_spawning_enabled		   	0
				// waiting_for_players_countdown_seconds		5
				// waiting_for_players_timeout_seconds			0
				// character_select_time_max					0.0
				// character_select_time_min					0.0
				// survival_enable_gladiator_intros			   	0
				
				
				
				bleedout_enabled								1
				
				survival_shields							   	1
				is_ranked_game								 	0
				player_revive_enabled						  	1
				enable_apex_screens								1
				skydive_ziplines_enabled					   	1
				charselect_intro_countdown_duration				0.0
				
				r5reloaded_AnimatedCharacterSelect				0
				flowstate_spectator_team_only					1

				survival_server_restart_after_end				1
				flowstate_armed_and_dangerous_ltm				1
				enable_bullet_slow					1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
			} } }
		}

		fs_rankupmapmovementpractice
		{
			inherit survival
			vars
			{
				name											"Rank-up Parkour [Practice Map]"
				visible											1
				flowstate_mod_active							1

				// Skip intros:
				waiting_for_players_spawning_enabled			1
				waiting_for_players_countdown_seconds			0
				waiting_for_players_timeout_seconds				1
				character_select_time_max						0.0
				character_select_time_min						0.0
				survival_enable_gladiator_intros				0
				jump_from_plane_enabled							0
				survival_shields								0
				survival_infinite_ammo							1

				// No circle:
				sur_circle_start_paused							1

				is_practice_map									1
				// Can change loadouts:
				dev_loadout_changeable_at_any_time				1
				sur_dev_unrestricted_character_changes			1

				// Bots:
				sur_bots_spawn_with_random_weapons				1
				match_ending_enabled							0
				max_team_size									120
				max_players										120
				min_players										1
				enable_nessies									0

				//disable changing legend with client command 
				enable_loadouts_set								0
				
				//can player ping 
				player_can_ping									0
				
				//no team unit frames
				teammate_huds_enabled							0
				
				//no crypto drone scanning
				disable_crypto_scan								1
				
				// 0 disables players colliding with each other.
				player_collision_enabled						0 
							
				// don't give basic survival items
				give_basic_survival_items 						0
				
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx					1
				mp_rr_desertlands_64k_x_64k_tt					1
				
			} } }
		}

		fs_ithurtsmovementmappractice
		{
			inherit survival
			vars
			{
				name                                           "It Hurts Movement Map [Practice Map]"
				visible                                        1
				flowstate_mod_active						   1

				// Skip intros:
				waiting_for_players_spawning_enabled           1
				waiting_for_players_countdown_seconds          0
				waiting_for_players_timeout_seconds            1
				character_select_time_max                      0.0
				character_select_time_min                      0.0
				survival_enable_gladiator_intros               0
				jump_from_plane_enabled                        0
				survival_shields								1
				survival_infinite_ammo							1

				// No circle:
				sur_circle_start_paused                        1

				is_practice_map								1
				// Can change loadouts:
				dev_loadout_changeable_at_any_time             1
				sur_dev_unrestricted_character_changes         1

				// Bots:
				sur_bots_spawn_with_random_weapons             1
				match_ending_enabled                           0
				max_team_size									120
				max_players                                    120
				min_players                                    1
				enable_nessies                                 0

			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k                    	1
				mp_rr_desertlands_64k_x_64k_nx                 	1
				mp_rr_desertlands_64k_x_64k_tt                 	1
				
			} } }
		}

		fs_fallingforever
		{
			inherit survival
			vars
			{
				visible											1

				name										   	"Falling Forever [Practice Map]"
				flowstate_mod_active							1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
			} } }
		}

		fs_doormovementpractice
		{
			inherit survival
			vars
			{
				visible											1

				name										   	"Door Map [Practice Map]"
				flowstate_mod_active							1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1

			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
			} } }
		}

		fs_grapplemovementpractice
		{
			inherit survival
			vars
			{
				visible											1

				name										   	"Grapple Practice [Practice Map]"
				flowstate_mod_active							1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
			} } }
		}

		fs_mantlejumppractice
		{
			inherit survival
			vars
			{
				visible											1

				name										   "Mantle Jump Map [Practice Map]"
				flowstate_mod_active							1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				
			} } }
		}

		fs_firstmovementmappractice
		{
			inherit survival
			vars
			{
				visible											1

				name										   	"First Movement Map [Practice Map]"
				flowstate_mod_active							1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				
			} } }
		}

		fs_gymmovementmappractice
		{
			inherit survival
			vars
			{
				visible											1

				name											"Gym Movement Map [Practice Map]"
				flowstate_mod_active							1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
			} } }
		}

		fs_strafeitmovementmappractice
		{
			inherit survival
			vars
			{
				visible											1

				name										   	"Strafe It Movement Map [Practice Map]"
				flowstate_mod_active							1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									120
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0



				survival_shields								1
				survival_infinite_ammo							1

				is_practice_map									1
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1	
			} } }
		}

		survival
		{
			inherit defaults
			vars
			{
				visible											1

				name										   	"TRIOS"
				abbreviation								   	"TRIOS"
				description										"TRIOS"

				deathbox_ondeath_enabled 						1 //( 0 will throw loot around player ) // survival only
				battlechatter_enabled						  	1

				enable_nessies								 	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									3
				max_players										60
				min_players										15

				custom_loot               						0

				bleedout_enabled								1

				survival_shields							   	1
				is_ranked_game								 	0
				player_revive_enabled						  	1
				enable_apex_screens								1
				skydive_ziplines_enabled					   	1
				charselect_intro_countdown_duration				0.0
				dev_loadout_changeable_at_any_time 1

				r5reloaded_AnimatedCharacterSelect				0
				flowstate_spectator_team_only					1

				survival_server_restart_after_end				1
				enable_bullet_slow					1

				activate_passive_abilities				1
				flowstate_mod_active							0
				enable_global_chat								0
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
			} } }
		}

		survival_duos
		{
			inherit defaults
			vars
			{
				visible											1

				name										   	"DUOS"
				description										"DUOS"
				abbreviation								   	"DUOS"

				battlechatter_enabled						  	1

				enable_nessies								 	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									2
				max_players										60
				min_players										16

				custom_loot               						0

				bleedout_enabled								1

				survival_shields							   	1
				is_ranked_game								 	0
				player_revive_enabled						  	1
				enable_apex_screens								1
				skydive_ziplines_enabled					   	1
				charselect_intro_countdown_duration				0.0

				r5reloaded_AnimatedCharacterSelect				0
				flowstate_spectator_team_only					1

				survival_server_restart_after_end				1
				enable_bullet_slow					1

				activate_passive_abilities				1
				flowstate_mod_active							0
				enable_global_chat								0
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
			} } }
		}

		survival_solos
		{
			inherit defaults
			vars
			{
				visible											1

				name										   	"SOLOS"
				description										"SOLOS"
				abbreviation								   	"SOLOS"

				battlechatter_enabled						  	1

				enable_nessies								 	1

				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										60
				min_players										15

				custom_loot               						0

				bleedout_enabled								1



				survival_shields							   	1
				is_ranked_game								 	0
				player_revive_enabled						  	1
				enable_apex_screens								1
				skydive_ziplines_enabled					   	1
				charselect_intro_countdown_duration				0.0
				solo_mode 										1

				r5reloaded_AnimatedCharacterSelect				0
				flowstate_spectator_team_only					0

				survival_server_restart_after_end				1
				enable_bullet_slow								1

				activate_passive_abilities						1
				flowstate_mod_active							0
				enable_global_chat								0

			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
			} } }
		}

		survival_firingrange
		{
			inherit survival
			vars
			{
				visible											1
				flowstate_mod_active						    0

				name										   	"Firing Range"
				description										"Firing Range"

				ui_slot											firing_range
				image										  	firing_range
				video										  	_temp

				waiting_for_players_spawning_enabled		   	1
				jump_from_plane_enabled							0
				wait_for_players_forever					   	1
				scorebar_hide_squads_remaining				 	1
				scorebar_hide_waiting_for_players			  	1
				airdrop_enabled									0
				num_static_loot_ticks_to_spawn				 	0
				loot_preprocessing_should_be_skipped		   	1
				survival_staging_area_enabled				  	1
				make_room_for_new_players					  	1
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									3
				max_players										3
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1
				character_reselect_enabled					 	1
				charselect_enabled							 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				
				//General Gamemode Settings
				match_ending_enabled						   	0
				
				// Firing Range:
				survival_firingrange						   	1
				staging_ultimates_enabled					  	1

				custom_loot               						0
				charge_pylons_raise_time_override               15

				enable_bullet_slow					1
				flowstate_mod_active							0
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_staging				   		1
			} } }
		}

		survival_training
		{
			inherit survival
			vars
			{
				visible										1
				flowstate_mod_active						0

				name										"Training"
				description									"Training"

				ui_slot										firing_range
				image										firing_range
				video										_temp

				waiting_for_players_spawning_enabled		1
				jump_from_plane_enabled						0
				wait_for_players_forever					1
				scorebar_hide_squads_remaining				1
				scorebar_hide_waiting_for_players			1
				airdrop_enabled								0
				num_static_loot_ticks_to_spawn				0
				loot_preprocessing_should_be_skipped		1
				survival_staging_area_enabled				1
				make_room_for_new_players					1

				//match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size								3
				max_players									3
				min_players									1

				// Skip intros:
				waiting_for_players_spawning_enabled		1
				waiting_for_players_countdown_seconds		0
				waiting_for_players_timeout_seconds			1
				character_select_time_max					0.0
				character_select_time_min					0.0
				survival_enable_gladiator_intros			0
				jump_from_plane_enabled						0

				// No circle:
				sur_circle_start_paused						1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			1
				sur_dev_unrestricted_character_changes		1
				character_reselect_enabled					1
				charselect_enabled							1

				// Bots:
				sur_bots_spawn_with_random_weapons			1

				//General Gamemode Settings
				match_ending_enabled						0

				// Firing Range:
				survival_firingrange						1
				staging_ultimates_enabled					1
				//survival_infinite_ammo					1

				custom_loot               					0

				survival_training 							1
				flowstate_mod_active						0
			}
			gamemodes { survival { maps {
				mp_rr_canyonlands_staging				   	1
			} } }
		}
		
		survival_dev
		{
			inherit survival
			vars
			{
				visible											1
			
				name										   	"Survival Dev"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1
				max_players										120
				min_players										1

				// Skip intros:
				waiting_for_players_spawning_enabled		   	1
				waiting_for_players_countdown_seconds		  	0
				waiting_for_players_timeout_seconds				1
				character_select_time_max					  	0.0
				character_select_time_min					  	0.0
				survival_enable_gladiator_intros			   	0
				jump_from_plane_enabled							0

				// No circle:
				sur_circle_start_paused							1

				// Can change loadouts:
				dev_loadout_changeable_at_any_time			 	1
				sur_dev_unrestricted_character_changes		 	1

				// Bots:
				sur_bots_spawn_with_random_weapons			 	1
				match_ending_enabled						   	0

				enable_global_chat								1
				enable_bullet_slow								1

				activate_passive_abilities						1

				dodge_dash_enabled								0

				custom_loot               						0
				flowstate_mod_active							0			
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_staging					  	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
				mp_rr_party_crasher					 			1
				mp_rr_aqueduct								 	1
				mp_rr_arena_phase_runner						1
				mp_rr_arena_composite							1
			} } }
		}

		menufall
		{
			vars
			{
				visible											0
			
				name										   "Lobby"

				menu_fall_ltm								  	1

				// Sets the legend in the lobby.
				set_legend									 	"character_wraith"
			}

			gamemodes { survival { maps {
				mp_lobby									   1
			} } }
		}

		dev_default
		{
			inherit survival_dev
			vars
			{
				visible											0
				
				// The "cmdlineMapLoad" var here makes this playlist be the default in dev:
				cmdlineMapLoad								 	1
				// R5DEV-196963
				reconnect_disabled							 	1

				set_legend									 	"character_revenant"
			}
			gamemodes { survival { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_staging					  	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
				mp_rr_party_crasher					 			1
				mp_rr_aqueduct								 	1
				mp_rr_arena_phase_runner						1
				mp_rr_arena_composite							1
			} } }
		}

		custom_playlist_example //example name, can be anything you want. You acn copy this template and make your own playlist.
		{
			inherit defaults  //not required
			vars
			{
				visible											1  //doesn't have to be visible
				
				name							   				"My custom playlist"
				description										"My description"
				abbreviation					  				"abbreviation"
				lobbytitle						 				"lobby title"
        
				image							  				worlds_edge
				video							  				worlds_edge
				panel_image										panel_worlds_edge
				battlechatter_enabled			  				1			
				flowstate_mod_active							0
				
				// This allows you to specify the paks to load from playlist.
				// You don't need to add .rpak, however, if it is a starpak file, 
				// .starpak must be in the name (as there is no way to differentiate in scripts)
				// Comma separated list of paks - spaces are allowed between commas
				
				load_paks 										"" //"common_flowstate,fs_spawns,pc_fs.starpak,ui_fs" //Example: "common_flowstate,fs_spawns,pc_fs.starpak,ui_fs"
				
				// match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players
				max_team_size									1 // above 1 will enable tdm
				max_players										25
				min_players										0
				
				//Skip Intros:
				character_select_time_min		  				0
				character_select_time_max		  				0
				charselect_picking_delay_after_all 				0
				survival_enable_squad_intro						0
				survival_enable_gladiator_intros   				0
				jump_from_plane_enabled							0
				match_ending_enabled			   				0
				
				//No circle:
				sur_circle_start_paused							1
				
				//Replays: 
				replay_enabled					 				1 		 
				replay_delay					   				5
				replay_new_ui 									1
			}
			gamemodes { fs_dm { maps {
				mp_rr_desertlands_64k_x_64k						1
				mp_rr_desertlands_64k_x_64k_nx				 	1
				mp_rr_desertlands_64k_x_64k_tt				 	1
				mp_rr_desertlands_64k_x_64k_mv				 	1
				mp_rr_desertlands_mu1				 			1
				mp_rr_desertlands_mu1_tt				 		1
				mp_rr_desertlands_mu2					 		1
				mp_rr_olympus						 			1
				mp_rr_olympus_tt						 		1
				mp_rr_canyonlands_staging					  	1
				mp_rr_canyonlands_64k_x_64k						1
				mp_rr_canyonlands_mu1						  	1
				mp_rr_canyonlands_mu1_night						1
				mp_rr_canyonlands_mu2							1
				mp_rr_canyonlands_mu2_tt						1
				mp_rr_party_crasher					 			1
				mp_rr_aqueduct								 	1
				mp_rr_arena_phase_runner						1
				mp_rr_arena_composite							1
			} } }
		}
	}
	
	"LocalizedStrings"
	{
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////	SECTION 4: LOCALIZATION	///////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		
		
	  "lang"
		{
			"Language" "english"
			"Tokens"
			{
				//////////////////////////////////////
				//		TOKENS FOR SERVER HOSTS		//
				//////////////////////////////////////
				
				"MOTD_TEXT" "An R5Reloaded server" //set your servers message of the day. 1000 char max.  Use \n for newline.
				"MOTD_TEXT_EXTENDED" "" // appends to first, 1000 char max.
			
				"BETA_BUILD_WATERMARK" "R5Reloaded - v2.6.42"

				//////////////////////////////////////////////////
				// TEMP TOKENS (remove before release shipping )//
				//////////////////////////////////////////////////
			}
		}
	}
	
	"KVFileOverrides"
	{
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////	SECTION 5: OVERRIDES	///////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		///////////////////////////////////////////////////////////////////////////////////
		
		
	}
}